Puzzles & Logic Games

Every one of these hides an answer. Fit a jigsaw, wind through a glowing maze, sew a quilt patch by patch, or work out a missing word.

Pick a Puzzle to Play

Some of these come apart into pieces, some wind about, two leave a gap for you to fill, and one asks you a question. One of them sings while you play, and one talks to you: Grandpa Barnaby tells you the clues, and you find whose is whose. Pick the one you feel like today, and take as long as you like.

Jigsaw Puzzles

Miri and Ori building a magical jigsaw puzzle in the Kittelfdora forest

Piece together magical moments from Kittelfdora. Start tiny, grow brave, and work your way up to the giant 96-piece puzzles.

The Cozy Quilt

Felt patchwork quilt spread over the treehouse porch with butterfly, mushroom, teapot and boot patches

Someone small and sleepy needs a quilt tonight. Pick a patch from the tray, find its empty square, and help the pattern come together.

The Singing Garland

Melo hanging a long garland of glowing charms between two tree houses in the Kittelfdora village at dusk

Melo is making a festival garland, and every charm on it sings its own note. Pick the charm that comes next, then listen to your string sing.

The Harvest Mix-Up

A wooden harvest table piled with mixed-up baskets, cups, and scarves, with two curious friends peeking at the muddle

It's harvest day on Grandpa Barnaby's farm, and the whole table got mixed up. Listen to his clues and find whose basket, cup, and scarf is whose.

Twillan's Tangle Trails

Clover the bunny on a glowing forest path in Twillan's Tangle Trails

Help Clover, Ripple, and Dewdrop find their way home through three glowing mazes. Every path is safe to try.

What Happens in These Puzzles

Six ways to puzzle sit on this page. The jigsaws run from 6 pieces to 96, snap together magnetically, and can be built from your own photo. Twillan's Tangle Trails is three mazes, easy to hard, with a "Show path" button for the moment a route stops making sense. The Cozy Quilt is a picture sudoku with three quilts to choose from, two small and one big. Your child lays felt patches onto the empty squares so each picture sits once in every row, once in every column and once in every small square; a patch that breaks the rule slides back to the tray with a line about where to look next. The Singing Garland is a pattern game you can hear: your child looks at a repeating string of charms and picks the one that comes next, and because each charm carries its own note, a finished string plays back as a little tune; Little Hum keeps the strings shortest and the repeats simplest for first-timers around 4, Village Song suits 6 and 7 year olds, and Festival Song adds patterns that grow for 8 and 9. The Harvest Mix-Up is a clue game played by ear: Grandpa Barnaby's clues sit on screen as little picture chips, your child taps any chip to hear him say it, in any order and as often as they like, then taps the thing it names and the friend it belongs to; Sunny Baskets keeps it to one clue and one move for first-timers around 4 and 5, Cocoa and Scarves adds a first "not this one" clue for 6 and 7, and The Starlight Feast lets 8 and 9 year olds place the whole table their own way, ask Barnaby to check it, and keep track of hunches in a little notebook. The crossword gives a clue, waits for the word, and finishes with a forest picture; it also lives in Word Games, which means one game listed twice, not two games. In the jigsaws, the trails, the quilts, the garland and the harvest, your child picks the size of the challenge before anything begins.